This is the final animation using the character Catwoman. She is basically a thief interested in jewelry and I have choose a scene where the dialogue can be relevant. I tried to put her in a context and added a few new things.
At first it was just Catwoman looking at the window. I decided that I needed to add something so I thought by adding a diamond shows that she was actually in a somebody's house stealing it. So here appears an objective and because it's raining there is also a conflict with the situation (cats don't like water). A scene needs an objective and a conflict or an obstacle in order to be interesting.
The story begins from the middle because the audience doesn't actually see how she broke into the house and other actions before that.
As I have explained in the previous post about acting, humans empathize with emotions. At the beginning the audience can see her thinking and being nostalgic, and everybody can relate to her when she is saying that was upset when it was raining and she could not go out and play. But as she is thinking she leads to the conclusion of what her mother was saying to her. Then that resulted in an emotion making her feeling somehow proud. This emotion leads to the gesture of her rising her catch (the diamond).
Because she is a villain what her mother said was funny to her because even her mother assumed that she would go to hell not in heaven. But her mother was actually talking to a child when she said that so that was not serious, but now when she grew up is more relevant because she is a thief.
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